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Ezren Ghal
Necromancer


Necromancy is not a pursuit for those with faint hearts or rigid moral standards.

HERO TYPE Caster
OFFENSE
8
DEFENSE
7
MOBILITY
4
UTILITY
3
Hero render Ezren Ghal small

Abilities[]

SOUL CALIBER
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
Term icon dmg
 75 | 
Default damage against heavily armored enemies.
Icon stat admg
 63
File:Ezren GoulagLM.png Medium range attack that deals modest
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
.
Gain 1 Soul and
LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.
Eff icon steal50 HP
on hit. (Maximum: 3 Souls)
Souls start to dissipate if not gained for 5s.
Show/Hide upgrades
Unholy Communion Soul Surviver
On hit, also damages and steals souls from other nearby enemies. (Maximum: 3 souls) Gain more
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healhealth
with each soul. (Maximum: 50/60/70 HP)
Communal Suffering Renewing Communion Soul Invictus Wager of Souls
Hitting three enemies deals double
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
(+75) and gains double
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
.
With 3 souls, on hit, SOUL CALIBER reduces all other skill cooldowns by 1 second. Gaining 3 souls grants +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
to [RMB/LT] SOUL FIRE.
With 3 souls,
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healhealth
gain increased to 100 HP
SOUL FIRE
RMB / LT
Default ability cooldown.
Icon stat cd
 0s | 
Default damage against lightly armored enemies.
Term icon dmg
 187 | 
Default damage against heavily armored enemies.
Icon stat admg
 165
Ezren GhalRM Medium range projectile that deals heavy
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
.
Costs 1 Soul. (No cooldown)
Show/Hide upgrades
Growing Dread Salt the Earth
Each SOUL FIRE attack deals more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
then the last when used in succession. (+20%)
Explodes on contact with the environment and direct enemy hits, dealing damage to nearby enemies. (1.5m area)
Storm of Souls Ghostly Flame Death's Reach Soul Decay
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgDamage
increases even more for each successive attack. (+10% damage, 30% total)
Projectile pierces through enemies. Area affected is increased. (2.5m area) Enemies effected are
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslowed
. (1s duration)
SPECTRAL FORM
Q / LB
Default ability cooldown.
Icon stat cd
 15s | 
Default damage against lightly armored enemies.
Term icon dmg
 46 per tick | 
Default damage against heavily armored enemies.
Icon stat admg
 41 per tick
Ezren GhalQ +35%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgdamage reduction
. You can pass through enemies. (4s duration)
Deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
to enemies around you. (50 every 0.35s)
Using skills ends SPECTRAL FORM early.
Show/Hide upgrades
Spectral Haste Grave Danger
+25%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedmovement speed
while using SPECTRAL FORM.
Dealing damage to enemies nearby enemies with this ability also
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healheals
you for 25 HP per hit.
Will of the Wisp Spectral Insight A Touch of Evil Beyond the Grave
Activating SPECTRAL FORM breaks
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunstun
and grants disruption
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
Eff icon immuneimmunity
for the duration. (Stun, launch, interrupt, and daze)
With 3 souls, activating SPECTRAL FORM restores 50
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminaStamina
.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healHealing
from damaging nearby enemies is increased to 40 HP.
Killing an enemy with SPECTRAL FORM
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healheals
you for 400 HP.
WELL OF SOULS
E / RB
Default ability cooldown.
Icon stat cd
 20s | 
Default damage against lightly armored enemies.
Term icon dmg
 170 | 
Default damage against heavily armored enemies.
Icon stat admg
 150
Ezren GhalE Targeted area: After a short delay, deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
and
IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.
Eff icon immobilimmobilizes
enemies. (0.5s)
Show/Hide upgrades
Unholy Ground Soul Burst
Immobilize lasts longer. (+0.5s, 1s total) Steal 1 soul from enemies hit.
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healHeals
50 HP per stolen soul.
Unholy Chains Cursed Well Frailty Well Eternal Suffering
Immobilize lasts even longer but skill cooldown is increased by 5s. (1.5s)
PURGE
Instantly removes all buffs.
Eff icon purgePurges
enemies hit. (Removes buffs)
With 3 souls,
CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.
Eff icon cursecurses
enemies instead. (Denies buffs, 2s)
Inflicts
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakness
. (-25% damage, 3s)
Steals additional souls from affected enemies every 2s. (4s duration)
SOUL BLAST
F,LMB / LS+RT,RT
Term icon focus Focus ability | 
Default damage against lightly armored enemies.
Term icon dmg
 466 / 676 / 978 | 
Default damage against heavily armored enemies.
Icon stat admg
 380 / 550 / 800
Ezren GhalF
LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.
Eff icon stealSteal health
and Souls from nearby enemies (every 0.5s/0.4s/0.2s).
After 2s, perform a final blast in a radius that deals heavy
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
(300/450/660).
Show/Hide upgrades
Killer Instinct Bloody Minded
[LMB/RT]: +10% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
against foes with less then 50% health.
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
Eff icon immuneImmunity
to
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakness
.
Recover from
DAZE
Interrupts and prevents skill usage for the duration of the daze.
Eff icon dazedaze
twice as fast.
Will to Power Remorsless Life Line Hardy
[F/LS+RT],[LMB/RT]: +10% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
and 10% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgdamage reduction
after using FOCUS. (Lasts until you die)
+10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedmove speed
and +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
boost after killing an enemy. (6s duration, does not stack)
+20% self
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healhealing
.
When out of
COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
Term icon combatcombat
, your health returns faster.
25%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgdegen resistance
.
[F/LS+RT],[LMB/RT]: 50%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgdegen resistance
after using FOCUS. (Lasts until you die)

Talents[]

Talent blank Death Grasp
BATTLE [RMB/LT]: Killing an enemy with [RMB/LT] SOUL FIRE restores 1 soul and
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healheals
for 150 HP.
CLASH
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healHeals
for an additional 300 HP.
Talent blank Form Factor
BATTLE [Q/LB] SPECTRAL FORM grants +50%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgdamage reduction
.
CLASH Restores 3 souls.
Talent blank Depth Charge
BATTLE [E/RB] WELL OF SOULS affects a larger area. (20% larger)
CLASH Reduces cooldown. (5s reduction

Strategy[]

Ezren Ghal is a mid-range DPS caster who has a focus on sustain. His abilities have long cooldowns, but in a fight he mostly relies on [RMB/LT] SOUL FIRE to deal damage. He has some of the most burst damage out of any caster, and great crowd control as well.

Despite being a caster with a focus on

LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.
Eff icon steallife steal

, Ezren Ghal can be quite squishy. When playing as Ezren you need to be aware of flankers and assassins who would want to pick you off. Save [E/RB] WELL OF SOULS for personal peel or for team pushes, and always use [Q/LB] SPECTRAL FORM as an escape.

Tips and Tricks[]

  • You can
    SPRINT
    Provides a significant boost to hero's movement speed.
    OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
    Term icon runsprint
    while using [Q/LB] SPECTRAL FORM.
  • Souls return to you on a delay. If you have 3 souls and you collect another soul, you can use [RMB/LT] SOUL FIRE before that newly collected soul returns to you. This means you can fire off 4 [RMB/LT] SOUL FIRES in a row.
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