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Ezren Ghal Necromancy is not a pursuit for those with faint hearts or rigid moral standards.
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Abilities[]
SOUL CALIBER LMB / RT
Basic attack | Default damage against lightly armored enemies. 75 | Default damage against heavily armored enemies. 63 | |
File:Ezren GoulagLM.png | Medium range attack that deals modest DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Gain 1 Soul and LIFE STEAL Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.50 HP on hit. (Maximum: 3 Souls) Souls start to dissipate if not gained for 5s. |
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Unholy Communion | Soul Surviver | |||||
On hit, also damages and steals souls from other nearby enemies. (Maximum: 3 souls) | Gain more HEALING Provides HEALTH every second. The amount is determined by the source of the healing.health with each soul. (Maximum: 50/60/70 HP)
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Communal Suffering | Renewing Communion | Soul Invictus | Wager of Souls | |||
Hitting three enemies deals double DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage (+75) and gains double FOCUS A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus. |
With 3 souls, on hit, SOUL CALIBER reduces all other skill cooldowns by 1 second. | Gaining 3 souls grants +10% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage to [RMB/LT] SOUL FIRE.
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With 3 souls, HEALING Provides HEALTH every second. The amount is determined by the source of the healing.health gain increased to 100 HP
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SOUL FIRE RMB / LT
Default ability cooldown. 0s | Default damage against lightly armored enemies. 187 | Default damage against heavily armored enemies. 165 | |
Medium range projectile that deals heavy DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Costs 1 Soul. (No cooldown) |
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Growing Dread | Salt the Earth | |||||
Each SOUL FIRE attack deals more DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage then the last when used in succession. (+20%)
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Explodes on contact with the environment and direct enemy hits, dealing damage to nearby enemies. (1.5m area) | |||||
Storm of Souls | Ghostly Flame | Death's Reach | Soul Decay | |||
DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.Damage increases even more for each successive attack. (+10% damage, 30% total)
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Projectile pierces through enemies. | Area affected is increased. (2.5m area) | Enemies effected are SLOW Reduces movement speed by 20%. MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.slowed. (1s duration) |
SPECTRAL FORM Q / LB
Default ability cooldown. 15s | Default damage against lightly armored enemies. 46 per tick | Default damage against heavily armored enemies. 41 per tick | |
+35% DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction. You can pass through enemies. (4s duration) Deals DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemies around you. (50 every 0.35s) Using skills ends SPECTRAL FORM early. |
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Spectral Haste | Grave Danger | |||||
+25% SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.movement speed while using SPECTRAL FORM.
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Dealing damage to enemies nearby enemies with this ability also HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals you for 25 HP per hit.
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Will of the Wisp | Spectral Insight | A Touch of Evil | Beyond the Grave | |||
Activating SPECTRAL FORM breaks STUN Interrupts and prevents skill usage and movement for the duration of the stun.stun and grants disruption INVULNERABILITY Negates all incoming DAMAGE and prevents the application of debuffs.immunity for the duration. (Stun, launch, interrupt, and daze)
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With 3 souls, activating SPECTRAL FORM restores 50 STAMINA A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.Stamina. |
HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Healing from damaging nearby enemies is increased to 40 HP.
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Killing an enemy with SPECTRAL FORM HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals you for 400 HP.
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WELL OF SOULS E / RB
Default ability cooldown. 20s | Default damage against lightly armored enemies. 170 | Default damage against heavily armored enemies. 150 | |
Targeted area: After a short delay, deals DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and IMMOBILIZE Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.immobilizes enemies. (0.5s)
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Unholy Ground | Soul Burst | |||||
Immobilize lasts longer. (+0.5s, 1s total) | Steal 1 soul from enemies hit. HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heals 50 HP per stolen soul.
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Unholy Chains | Cursed Well | Frailty Well | Eternal Suffering | |||
Immobilize lasts even longer but skill cooldown is increased by 5s. (1.5s) | PURGE Instantly removes all buffs.Purges enemies hit. (Removes buffs) With 3 souls, CURSE Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.curses enemies instead. (Denies buffs, 2s)
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Inflicts WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.weakness. (-25% damage, 3s) |
Steals additional souls from affected enemies every 2s. (4s duration) |
SOUL BLAST F,LMB / LS+RT,RT
Focus ability | Default damage against lightly armored enemies. 466 / 676 / 978 | Default damage against heavily armored enemies. 380 / 550 / 800 | |
LIFE STEAL Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.Steal health and Souls from nearby enemies (every 0.5s/0.4s/0.2s). After 2s, perform a final blast in a radius that deals heavy DAMAGE Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage (300/450/660).
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Killer Instinct | Bloody Minded | |||||
[LMB/RT]: +10% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage against foes with less then 50% health.
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INVULNERABILITY Negates all incoming DAMAGE and prevents the application of debuffs.Immunity to WEAKNESS Reduces outgoing damage by 25%. MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.weakness. Recover from DAZE Interrupts and prevents skill usage for the duration of the daze.daze twice as fast.
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Will to Power | Remorsless | Life Line | Hardy | |||
[F/LS+RT],[LMB/RT]: +10% basic attack DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage and 10% front DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction after using FOCUS. (Lasts until you die)
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+10% SPEED BOOST Increases the speed of hero by a percent determined by the skill applying it.move speed and +10% DAMAGE BOOST Increases outgoing DAMAGE dealt by skills.damage boost after killing an enemy. (6s duration, does not stack)
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+20% self HEALING Provides HEALTH every second. The amount is determined by the source of the healing.healing. When out of COMBAT A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies. During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA. In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.combat, your health returns faster. |
25% DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.degen resistance. [F/LS+RT],[LMB/RT]: 50% DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.degen resistance after using FOCUS. (Lasts until you die)
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Talents[]
Death Grasp | ||
BATTLE | [RMB/LT]: Killing an enemy with [RMB/LT] SOUL FIRE restores 1 soul and HEALING Provides HEALTH every second. The amount is determined by the source of the healing.heals for 150 HP.
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CLASH | HEALING Provides HEALTH every second. The amount is determined by the source of the healing.Heals for an additional 300 HP.
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Form Factor | ||
BATTLE | [Q/LB] SPECTRAL FORM grants +50% DAMAGE REDUCTION Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction.
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CLASH | Restores 3 souls. |
Depth Charge | ||
BATTLE | [E/RB] WELL OF SOULS affects a larger area. (20% larger) | |
CLASH | Reduces cooldown. (5s reduction |
Strategy[]
Ezren Ghal is a mid-range DPS caster who has a focus on sustain. His abilities have long cooldowns, but in a fight he mostly relies on [RMB/LT] SOUL FIRE to deal damage. He has some of the most burst damage out of any caster, and great crowd control as well.
Despite being a caster with a focus on
LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.life steal, Ezren Ghal can be quite squishy. When playing as Ezren you need to be aware of flankers and assassins who would want to pick you off. Save [E/RB] WELL OF SOULS for personal peel or for team pushes, and always use [Q/LB] SPECTRAL FORM as an escape.
Tips and Tricks[]
- You can SPRINTProvides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.sprint while using [Q/LB] SPECTRAL FORM. - Souls return to you on a delay. If you have 3 souls and you collect another soul, you can use [RMB/LT] SOUL FIRE before that newly collected soul returns to you. This means you can fire off 4 [RMB/LT] SOUL FIRES in a row.