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Major Arcana cards can be completed by any hero. They're divided by 2 sets of Major Arcana: Low (see other tab) and High (see below).
STRENGTH | |
Challenge: Deal 100,000 total damage to enemy heroes. | |
The Virtue of Strength is embodied by the Guardians themselves. |
STRENGTH | |
Challenge: Deal 200,000 total damage to enemy heroes. | |
The might of the great beasts was once a source of fear in all the lands of Gig. |
STRENGTH | |
Challenge: Deal 300,000 total damage to enemy heroes. | |
Tamed as Guardians, they now use their strength to serve the Empire. |
THE RIVAL | |
Challenge: Earn 3 Nemesis! or Archenemy! badges. | |
Now Teth had a sister. / And she was subtle of mind and deed. / And she followed Teth when Teth sought the light of the heart star. |
THE RIVAL | |
Challenge: Earn 9 Nemesis! or Archenemy! badges. | |
But the stolen gifts were impure and the power was of darkness, not of light. |
DEATH | |
Challenge: Earn 25 kills. | |
“Do not fear death. Those who die in valor are rewarded in the world beyond.” – St. Ruslan of Karakesh |
DEATH | |
Challenge: Earn 50 kills. | |
“Do not fear death. The light of the Eternals will guide you, even when you have passed from this world.” – Hierophant Jhuris |
DEATH | |
Challenge: Earn 75 kills. | |
“Do not fear death. Master death and bend it to your will.” – Lady Devaedra |
TEMPERANCE | |
Challenge: Earn 3 Assist Spree! badges. | |
The Virtue of Temperance is celebrated by House Aurion. They wield their power with restraint. |
THE BEAST | |
Challenge: End 3 enemy killing sprees. | |
Dark were the days before the coming of the Eternals. / Great beasts held dominion over land, sea, and sky. |
THE BEAST | |
Challenge: End 6 enemy killing sprees. | |
Then the heart star fell from the sky. / And our world was bathed in light. |
THE BEAST | |
Challenge: End 9 enemy killing sprees. | |
Touched by the light of the heart star, the beasts were reborn as Guardians, shepherds of land, sea, and sky. |
THE TOWER | |
Challenge: Deal 10,000 damage to enemy guardians. | |
Every House Devaedra citadel has a Rift Chamber where Lady Devaedra may project her presence and make her will known. |
THE TOWER | |
Challenge: Deal 15,000 damage to enemy guardians. | |
It is said Lady Devaedra never leaves her tower. The beings who attend the imperial council are simulacra, of which there are dozens at any one time. |
THE STAR | |
Challenge: Earn 40,000 match experience. | |
Of all the holy sites in the Empire, none is more sacred than the place where the heart star fell. |
THE STAR | |
Challenge: Earn 60,000 match experience. | |
The place of the heart star is sometimes called the Star City or the City of the Gods. |
THE STAR | |
Challenge: Earn 80,000 match experience. | |
No mortals save the Hierophants themselves have ever entered the Star City. |
THE MOON | |
Challenge: Help your team deal 6 wounds to enemy guardians. | |
“The moon seems inconstant, ever-changing, but there is a deeper truth hidden in its patterns.” – Lady Devaedra |
THE MOON | |
Challenge: Help your team deal 12 wounds to enemy guardians. | |
“Transformation is life. Stagnation is death.” – Lady Devaedra |
THE MOON | |
Challenge: Help your team deal 18 wounds to enemy guardians. | |
“You must face the darkness to find the light.” – Lady Devaedra |
JUDGMENT | |
Challenge: Earn 3 Creature Defender! or Guardian Defender! badges. | |
The Virtue of Judgment was explained by the Hierophant with the legend of Melkior. |