LMB / RT Basic attack | Default damage against lightly armored enemies. 11 per tick | Default damage against heavily armored enemies. 10 per tick
Beam attack that does modest
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. Portal Beasts prioritize your target and attack targeted heroes faster.
Show/Hide upgrades
Mark of the Master
Touch of the Master
Portal Beasts inflict
SHOCK
Deals damage over time, when expires a burst of damage explodes from the affected target. MAJOR SHOCK and MASSIVE SHOCK are more powerful.shock on foes you are attacking. (90 damage over 3s. Does not stack)
Perform a
LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.life-stealing melee attack. Hitting your Portal Beast gives it
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.regen(125 HP/s), attack, and 360° awareness for 4s.
Spanked
Mark of Survival
Shielding Touch
Empowering Touch
Portal Beasts inflict
SHOCK
Deals damage over time, when expires a burst of damage explodes from the affected target. MAJOR SHOCK and MASSIVE SHOCK are more powerful.major shock. (120 damage over 3s. Does not stack)
Gain
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.health when you hit shocked enemies. (+75 HP/s)
Hitting your Portal Beast grants +20
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor. (5s duration) Hitting an enemy grants you and your Portal Beasts +20
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor. (4s duration)
Hitting your Portal Beast grants +35%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. (5s duration) Hitting an enemy grants you and your Portal Beasts +35%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. (4s duration)
PORTAL BEAST
RMB / LT Default ability cooldown. 9s | Default damage against lightly armored enemies. 46 per hit | Default damage against heavily armored enemies. 41 per hit
Create a Portal Beast. (Max 2) 3s cooldown if created in [Q/LB] RIFT ZONE. (Destroys RIFT ZONE)
Show/Hide upgrades
Ambush Hands
Bestial Aura
While idle, your Portal Beasts are invisible and rapidly regain
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.health.
You and nearby allies gain +10% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage and +10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor.
Grasping Hands
Smashing Hands
Bestial Attunement
Bestial Feast
Portal Beasts perform a
LIFE STEAL
Provides HEALTH by certain percentage from DAMAGE dealt by certain skilla.life-stealing attack.
Portal Beasts perform an
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.armor-breaking attack. (5s duration)
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.Damage and
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor bonuses are +15%/+15 and last longer. (3s duration)
Every 6s, your Portal Beasts
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).eat all debuffs and
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.heal you and nearby allies.
RIFT ZONE
Q / LB Default ability cooldown. 10s | Default damage against lightly armored enemies. 74 per tick | Default damage against heavily armored enemies. 60 per tick
Zone: Deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and inflicts
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.cracked armor. (-10 armor, 5s duration, 2.5m radius)
Show/Hide upgrades
Element of Surprise
Shattered Rift
[Q/LB],[RMB/LT]:Portal Beasts deal double
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage if created in RIFT ZONE. (4s duration)
On end,
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.breaks armor(-25 armor, 3s duration). [RMB/LT] PORTAL BEASTS while in the rift to trigger effect early.
Soothing Journey
Portal Call
Stumbling Block
Rift Burst
[Q/LB],[RMB/LT]:Portal Beasts are
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).shielded up to 500 HP if created in RIFT ZONE. (10s duration)
[Q/LB],[RMB/LT]: -3s cooldown when you create Portal Beasts in RIFT ZONE.
On end,
DAZE
Interrupts and prevents skill usage for the duration of the daze.dazes and
PUSH
Knocks enemies back. This does not stop them from using skills.pushes enemies up.
On end, deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. (150)
DISPLACEMENT
E / RB Default ability cooldown. 20s
Disappear into a portal and
HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.regenerate health. (50 HP/s, 4s duration) TAP [E/RB] AGAIN: Exit the portal early.
Show/Hide upgrades
Conservation of Mass
Exit Strategy
When you enter your portal, you summon a Portal Beast.
[E/RB],[E/RB]: Teleport to a targeted location. (+5s cooldown if you teleport)
Gift of Preservation
Gift of Annihilation
Escape Hatch
Portal Collapse
While in your portal, your Portal Beasts regain
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.health.
While in your portal, your Portal Beasts attack rapidly.
[E/RB],[E/RB]: Upon teleporting, gain +15
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor. (3s duration)
[E/RB],[E/RB]: Upon teleporting, foes near your destination are
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.stunned. (1.5s duration)
THE ABYSS
F,LMB / LS+RT,RT Focus ability | Default damage against lightly armored enemies. 127 / 170 / 212 per hit* | Default damage against heavily armored enemies. 112 / 150 / 187 per hit*
Create a Mega Beast. Deals 250/400/550
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.launches on spawn. Lives for 8s.
Show/Hide upgrades
Fringe Benefits
Masterful Focus
+10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor when you are hit from long or medium range.
Portal Beasts provide
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus twice as fast.
Acrobatics
Life Line
Focused Might
Perseverance
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs). One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability. Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.Dodging costs 20% less
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
+20% to self
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.healing. When out of
COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies. During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA. In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.combat, your health returns faster.
[F/LS+RT],[LMB/RT]: Gain +7% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage when you use FOCUS. (Maximum: +14%, lasts until you die)
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.+75 HP/s and disruption
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.immunity after using FOCUS. (4s duration) (Stun, launch, interrupt, daze, pull)
Talents[]
Beast Friends
BATTLE
[RMB/LT]: Portal Beasts are created faster and grant +10
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
CLASH
Gain 10%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus upon summoning while facing an enemy.
Zoned Out
BATTLE
[Q/LB]: RIFT ZONE affects a larger area. (3.5m radius)
CLASH
Deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage on start. (150)
Phase Variance
BATTLE
[E/RB] DISPLACEMENT: Move 50%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.faster inside the portal.
CLASH
On end, if you have Portal Beasts, you are
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.healed for 300 HP.
Strategy[]
Griselma is the only “builder” Hero in Gigantic. She utilizes a staff and Portal Beasts to control specific areas of the map. As a turret Hero her skills, with the exception of her [LMB/RT], are all static. Her Portal Beasts and traps cannot follow her unless summoned one at a time, meaning that she is strongest when protecting a small area. Fortunately and what makes Griselma particularly useful is the fact that her Portal Beasts have a relatively short cooldown between summons. Should you play it as such, Griselma can be incredibly aggressive and she is capable of pushing forwards quite quickly to establish her Portal Beasts, especially if the opposing team backs away.[1]
Griselma is a particularly difficult Hero to play well. She has almost no mobility until mid game and relies heavily on her
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina
to stay alive. Knowing when to push with your Portal Beasts and when to retreat is key to playing her effectively. Although you'll never likely be top of the leader board for kills, your group support can be invaluable.[1]
Griselma has two common playstyles. Beam Griselma focuses on upgrades that give her beam more power. Beam Griselma focuses on moving around and putting Portal Beasts in strange locations, hiding them with the Ambush Hands upgrade, and then surprising your foes with a large amount of burst damage. Beam Griselma is also very good at split pushing creatures and giving allies powerful cover fire. The other popular playstyle is Slap Griselma. Slap Griselma takes the Touch of the Master upgrade to make huge hard to kill nests that are perfect for defending important objectives. Slap Griselma's hands are the second most damaging thing in the game, and when Griselma is constantly healing them she becomes an immovable wall.
Tips and Tricks[]
Griselma's damage output isn't very good on her own, so make sure to create an army of Portal Beasts as soon as possible to stay competitive.
One-on-one fights are weighted in Griselma's favor, but if you allow yourself to be outnumbered and you're going to die. Try to keep fights as evenly matched as possible.
Because Griselma can be dominated pretty fast, you need to stay on the edge of combat to get out as quick as possible.
Kite enemies! Engage them, and then move away to not only weaken the group fighting dynamic for your allies, but to establish a one-on-one fight.
Griselma is a hard hero to fight as. You'll start to understand what enemies you can fight against, and over time, you'll learn the value of your limited escape skills, but until then, just get a feel for distance combat when you're first starting out.
[RMB/LT] PORTAL BEAST
Portal Beast have so much use in combat as you should use them both aggressively and defensively.
They also prioritize her target so attack the enemy he want to deal the most damage to.
Once a Portal Beast dies, it's cooldown is reset to 10 so place it wisely.
You can have 2 Portal Beasts at a time so make them count.
[E/RB] DISPLACEMENT
Griselma has so little movement so use her displacement ability when your
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health is is extremely low.
When you are in the portal, you move extremely slowly so get ready to once you enter the battlefield again.
With the Touch of the Master upgrade, this move can be used to animation cancel. This makes up for the slow movement speed that Griselma has while using the ability.
While in her portal, Griselma can still be damaged by debuffs. Be careful of this, and think ahead when fighting enemies with lots of debuff damage like Charnok and Ramsay.
[F/LS+RT],[LMB/RT] THE ABYSS, Griselma's
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus ability, is capable of dealing enough damage to cause a wound to the enemy guardian if time properly as it could be destroyed easily.