Increases outgoing DAMAGE dealt by skills.damage. (+10%)
Each unscoped shot hit gives you a small
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.speed boost. (Maximum: +10%, 3s)
Quick Loader
Steel-Tipped Bolts
In the Groove
Stopping Power
Reload and fire unscoped shots 20% faster.
Unscoped shots pierce through enemies and build
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus faster.
Hits increase your
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.movement speed even more. (Maximum: +30%, 3s)
[Q/LB],[LMB/RT]: With [Q/LB] SPECIAL AMMO, unscoped shots
PUSH
Knocks enemies back. This does not stop them from using skills.push enemies from close range.
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.critchance) Wait for increased
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage.
Show/Hide upgrades
On The Mark
Snapshot
[RMB/LT],[LMB/RT]: After a scoped 2x charged hit,
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage bonus starts at 2x. (Can charge up to 3x)
[RMB/LT],[LMB/RT]: +50%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage for 1x charged shots. (Scope does not zoom in as far)
Vital Organs
Dialed In
Combat Sniper
Sniper Superiority
[RMB/LT],[LMB/RT]: Scoped shots have 50%
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.armor penetration.
[RMB/LT],[LMB/RT]: After a scoped 3x charged hit,
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage bonus starts at 3x.
[RMB/LT],[LMB/RT]: After a scoped shot, reload and fire 20% faster. Increased
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.movement speed while scoped.
[RMB/LT],[LMB/RT]: After a scoped shot using [Q/LB] SPECIAL AMMO, gain front
DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.deflection. (1s)
Increases outgoing DAMAGE dealt by skills.damage and apply
BURN
Deals damage over time.burning to your next 3 [LMB/RT] AUTOBOLT attacks.
Show/Hide upgrades
Die in a Fire
Frosted Tips
[Q/LB],[LMB/RT]: Burning lasts twice as long. (2s)
[Q/LB],[LMB/RT]: Your next 3 attacks inflict
FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freeze. (2s)
Blast Radius
All In
Chill to the Bone
Freeze Tag
[Q/LB],[LMB/RT]: On hit, shots affect foes near your target. Gain
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus for each enemy hit.
[Q/LB],[LMB/RT]: Get only one shot, but deals +60%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage and
PUSH
Knocks enemies back. This does not stop them from using skills.pushes enemies.
[Q/LB],[LMB/RT]: Hitting a frozen foe inflicts
FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.deep freeze(3s). Hitting a deep frozen foe inflicts
FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.full freeze(3s of
SLOW
Reduces movement speed by 20%. MAJOR SLOW(30%) and MASSIVE SLOW(60%) are more powerful.extreme slow)
[Q/LB],[LMB/RT]: Increases freeze duration by 1s. Enemies hit also
FREEZE
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freeze nearby.
SMOKE BOMB
E / RB Default ability cooldown. 13s | Default damage against lightly armored enemies. 21 | Default damage against heavily armored enemies. 18
Lobbed projectile: Creates a cloud that
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealths you and nearby allies and
WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.weakens enemies. (-25% damage, 2s)
Show/Hide upgrades
Choking Gas
Vertical Evasion
Enemies hit are
DAZE
Interrupts and prevents skill usage for the duration of the daze.dazed.
JUMP,[E/RB]: While jumping,
JUMP HIGHER
Increases the height of all jumps when affected by the skill.launch yourself through the air. (+5s cooldown if you launch yourself.)
Debilitating Haze
Smoke Screen
Leave Your Problems Behind
Adrenaline Rush
WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.Weakness is even stronger. (-50% damage, 2s)
You and your allies inside the cloud gain 100%
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.crit chance.
JUMP,[E/RB]: Gain
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).cleanse when launching through the air.
JUMP,[E/RB]: Launch farther and gain +50%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.move speed. (3s)
KILL SHOT
F,LMB / LS+RT,RT Focus ability | Default damage against lightly armored enemies. First bolt: 459 | Default damage against heavily armored enemies. First bolt: 405
Zoom and load 3 fully charged rounds. (6s) Press [LMB/RT] to fire. Focus Tiers: +30/40/50%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage per hit.
Show/Hide upgrades
Battle Fury
Acrobatics
Gain 10%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus for each kill or death.
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs). One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability. Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.Dodging costs 20% less
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
Concentration
Shredder
Fringe Benefits
Tactical Awareness
Gain
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus 20% faster.
[F/LS+RT],[LMB/RT]: After hitting with your FOCUS, basic attacks have 30%
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.armor penetration. (Lasts until you die)
+10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor when you are hit from long or medium range.
+10% back
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction. +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage from
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.behind.
Talents[]
Stay on Target
BATTLE
[RMB/LT]: SILENT SCOPE shots have no recoil.
CLASH
Gain
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus boost for consecutive hits. (Maximum: 2x after 10 hits)
Secret Stash
BATTLE
[Q/LB]: Use SPECIAL AMMO more often. (-2s cooldown)
CLASH
Additional -2s cooldown.
Fog of War
BATTLE
[E/RB]: SMOKE BOMB
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth is increased to 2s.
CLASH
Gain 50%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage resistance from stealth.
Strategy[]
Imani is easily one of the most powerful heroes in Gigantic, but she requires a player who knows how to best utilize her to unlock her true power. While on paper she is untouchable in terms of damage, she dies extremely quickly even with good support. Accordingly, as long as you keep Imani moving, snipe from different locations, and do your best to control the crowd, she's super powerful. Her [RMB/LT] SILENT SCOPE skill increases damage the more time you stayed zoomed in, which leads to some pretty dramatic damage if used properly and with someone who has good aim.
Tips and Tricks[]
Once you reached at least 75%
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health, escape as Imani has little movement.
Preserve your
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina as best you can, because you're going to need it as the fast moving unit of your team.
Use [LMB/RT] AUTOBOLTS instead of [RMB/LT] SILENT SCOPE, as your scope limits your vision and movement. Only using your scope when you need the distance is a great way to make yourself more useful.
Your attacks are all based on line of sight, so get right into the fray as soon as you can.
Imani can be taken out really easily by assassins and other shooters, so use Frost Bolt (upgrade of [Q/LB] SPECIAL AMMO) and [E/RB] SMOKE BOMB whenever you see the threat coming.
[F/LS+RT],[LMB/RT] KILL SHOT,
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus ability, allows you to shoot 3 massive shots so make all three hit and do not wait as well as her focus has a timer.
[Q/LB] SPECIAL AMMO
Special bolts could deal small area damage which could take out multiple enemies at the same time.
BURN
Deals damage over time.Burning is super useful, and can really keep pressure on enemies over time. You can also use it to augment damage against tanks, because as they see their health moving, they're going to move further out from the center.
[E/RB] SMOKE BOMB
Smoke bomb actually
WEAKNESS
Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.weaken enemies if made contact so use that in the heat of combat to give your team an advantage.
JUMP
Lets hero to get up platforms, over ledges, across gaps, and away from enemies. OUT OF COMBAT jumping is free, but after entering COMBAT it begins to consume STAMINA by portions. When stamina bar reaches 0, hero will perform short-hops instead of jumps. Melee Heroes also gain a special attack by using their primary attack after jumping, which consumes additional stamina, but hitting an enemy IN THE BACK will apply CRIPPLE.Jump before using the upgraded Smoke Bomb for better survivability.