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Later version of Javash's abilities, descriptions of skills and upgrades are taken from leaked core test build, dated to 2016.

CUDGEL AND CLOUD
LMB / RT
Basic attack
HOLD [LMB/RT]: Melee attack combo with Cudgel.
RELEASE: Unleash a Cloud attack. (Double-damage for each Cudgel hit, max 8x damage)
Show/Hide upgrades
Cloud Strife Enervating Haze
+20% base Cloud
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
.
If you hit with Cudgel, your next Cloud attack
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakens
enemies. (-20% damage, 2s)
Thunder Strike Debilitating Haze General Malaise
HOLD [LMB/RT],RELEASE,HOLD [LMB/RT]: Your Cudgel attacks deal +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
[?] after hitting with a fully-powered Cloud attack.
Hitting a weakened foe with your Cloud attack intensifies the
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakness
. (-35% damage, 3s)
Hitting a weakened foe with your Cloud attack inflicts
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslow
. (2s)
SHIELD OF LIGHT
RMB / LT
Projectile that gives you and allies
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
Eff icon shieldshield
. (250 HP, 3s)
Show/Hide upgrades
SHIELD STRENGTH PUNISH
HOLD [RMB/LT]: for a more powerful SHIELD. (400 HP, 4s)
Now creates projectile on release.
When SHIELD ends, inflict
SHOCK
Deals damage over time, when expires a burst of damage explodes from the affected target.
MAJOR SHOCK and MASSIVE SHOCK are more powerful.
Eff icon shockshock
on nearby foes.
TAP [RMB/LT] AGAIN: End SHIELD early.
HASTE CLEANSE BURST INTERRUPT
Projectile gives
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedspeed
to allies.
Projectile
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
Eff icon cleanpurifies
allies.
When SHIELD ends,
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Term icon dmgdamage
nearby foes.
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgDouble damage
against attacking foes.
When SHIELD ends,
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Eff icon interruptinterrupts
nearby foes.
MANTLE OF WIND
Q / LB
You gain +10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedmove speed
and 100%
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Term icon critcrit chance
for 4s.
Show/Hide upgrades
Stormfront Bolstering Winds
[Q/LB],[LMB/RT]: With Mantle of Wind, your Cudgel attacks build Cloud power twice as fast. You and allies you approach gain
TEMPORARY HEALTH
Provided by certain skills, TEMPORARY HEALTH is added to the bottom of the HEALTH bar.
When the skill expires, any remaining temporary health heals the hero by 50% of the remaining health.
Eff icon hpbonus health
. (300 HP, 3s)
+5s cooldown.
Erosion DOES NOT WORK Clouded Vision Sheltering Winds Deflecting Winds
[Q/LB],[LMB/RT]: With Mantle of Wind, your fully-powered Cloud attacks inflict
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Eff icon crackcracked armor
.
[Q/LB],[LMB/RT]: With Mantle of Wind, your fully-powered Cloud attacks inflict Blindness[?]. You and allies you approach gain +15
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
Term icon armorarmor
. (3s)
You and allies you approach gain
DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
Eff icon deflectdeflection
. (2s)
GRASPING SHADOWS
E / RB
HOLD [E/RB]:
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowSlow
target enemy. Slow intensifies as you target the same enemy.
Show/Hide upgrades
Hold to the Earth Shadow to Stone
On hit foe's front, inflicts
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecripple
. (2s)
After 2 seconds on same target, inflicts PETRIFIED[?]. (immobilized but armored)
Wounding Grasp Growing Grasp Stonebreaker FOCUS
When inflicting
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecripple
, deal
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
Term icon piercearmor-ignoring damage
.
When inflicting
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecripple
, foes near your target are also
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecrippled
.
When PETRIFY[?] ends, inflicts
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Eff icon crackcracked armor
. (-10 armor, 3s)
When PETRIFY[?] ends, gain
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusfocus
.
SHELTER
F,LMB / LS+RT,RT
Term icon focus Focus ability
[F/LS+RT]: On start,
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Eff icon interruptinterrupts
foes around you.
For 4/5/6s, allies near you take 65%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Eff icon low dmgless damage
.
Show/Hide upgrades
STUN SIZE
On start, attacking enemies are
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunstunned
.
Affects a larger area.
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