This hero, under code name “Shadow”, was mentioned numerous times in game's text file with common hero upgrades (such as “Acrobatics”, “Will to Power”, etc).
In March 2018 modeler and concept artist Katy Hargrove posted images and a model of unknown character titled “Pirate Cat”.[1] Later a screenshot of his early and final concept arts was leaked, followed by leaked skin concept art titled “Shadow Cosmetics” (all concept arts by Devon Cady-Lee).
There were speculations on Jherico being the “Wildcat” due latter's placeholder portrait from game files using head silhouette of “Pirate Cat”, but later they were stated to be different characters.[2]
In July 2018 Kajir's concept arts and gameplay (in one of the recent core test builds of the game, where he is named “Kajir”) were shown at Farewell Stream.[3] He was an Assassin type hero, with maximum “Offense” and “Utility” stats (see: Media).
In much older (dated to 2016) core test build, leaked not long before the stream, Jherico uses Knossos' set of animations with his own prototype model. Later, in the middle of August, was leaked another core build, supposedly dated after game's post-release August 2017 update: here Jherico already uses his own model, but some of his animations aren't finished and he doesn't have skins and voice lines.
Jherico was planned to be released with sky pirate themed update.
Descriptions of upgrades are taken from leaked core test build, dated to 2016.
SLICE
LMB / RT Basic attack
Melee attack combo.
Show/Hide upgrades
One Last Slice
Teleport and Stab
Adds an additional hit to the end of the combo. Final hit deals more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage(+40).
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, Release: [LMB] to teleport forward and stab for +100%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage.
Damage And Focus
Reduce Cooldowns
Ignore Armor
Damage Boost on Hit
Final hit of the combo deals +80
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage and gives twice as much
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.focus.
Final hit of the combo reduces cooldown on [RMB], [Q], and [E] by 1s.
Your stab attack
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.ignores armor.
If you hit an enemy with your stab attack, gain a 15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage bonus for 3s.
UNSEEN BLADE
RMB / LT
Throw your blade forward. If an enemy is hit, teleports to them and perform a melee attack which
SLOW
Reduces movement speed by 20%. MAJOR SLOW(30%) and MASSIVE SLOW(60%) are more powerful.slows enemies for 2s.
Show/Hide upgrades
Initiate
Invis Teleport
Deals +200
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage to enemies above 50%
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, cooldown is reduced to 3 seconds and does not end camouflage. Does not attack or slow.
Crippling Back Pain
Interrupt From Front
Cooldown Combo
Backstab
Enemies hit
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.in the back are
CRIPPLE
Reduces movement speed by 40% and limits jump height.crippled. (2s)
Enemies hit in the front are
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.interrupted.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, hitting an enemy lowers the cooldown of [Q] by 5 seconds.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, hitting an enemy causes your next [LMB] to deal +150
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage from
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.behind.
DEEP CUT
Q / LB
HOLD [Q] to charge, release to perform a short lunge attack. Fully charged lunge increases distance and
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage.
Show/Hide upgrades
Crack Armor
Projection
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.Cracks armor, duration increases with charge stage (2s/3s/4s)
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, project an image of yourself forward which passes through and deals
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage to enemies. No longer lunges. Does not end camouflage.
Break Armor
Bonus Damage
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.Breaks armor, duration increases with charge stage (2s/3s/4s)
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, gain bonus
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage for each enemy hit by your image (+10% per enemy, max +30% for 5s)
CAMOUFLAGE
E / RB
Enter
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth and create an image at your location. You cannot
SPRINT
Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.sprint. When you take 200 damage, you are
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.interrupted and no longer camouflaged.
Show/Hide upgrades
Move Speed
Clone
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, gain +50%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.movement speed.
Create a clone of yourself that attacks the nearest enemy.
Extended Speed
Damage
Recall Clone
Teleport to Clone
After
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflage ends, maintain your
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.speed boost for 3s.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, gain +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. Persists for 3s after camouflage ends.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, press [E] again to recall your copy and absorb 50% of its
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health.
While
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.camouflaged, press [E] again to teleport to your clone's location.
PREDATOR
F,LMB / LS+RT,RT Focus ability
[F],[LMB]: Reveals nearby enemies. While in Predator mode, deal +25%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage and get a a 25%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.speed boost. Upon killing a marked enemy, reset cooldowns on all other skills. (10s/15s/20s)
Show/Hide upgrades
Assassin's Greed
Killing an enemy hero while in Predator mode resets its duration.
On use, restore
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
Talents[]
Descriptions of talents are taken from leaked core test build, dated to 2016.
Projectile Speed [RMB/LT] travels faster.
Charge Faster [Q/LB] charges faster.
Staying in the Shadows [E/RB]: Increased health on
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).shield. (+100)
Scraped talents, which were part of older talent system:
Crit Chance [LMB/RT] builds
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance. Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.crit chance much faster against enemies with above 50%
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health.
Focus Gain Gain +20%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus from all attacks.
Lore[]
According to concept artist Devon Cady-Lee, “Jherico was a crook, an assassin and an ex-skypirate rolled into one,” who “stole a magic talisman from a Moon temple once, that he later discovered gave him invisibilty and power over shadow”, “participates in the fights to gain fortune and nothing else” and “would probably just retire on an island somewhere.”[4]
At Farewell Stream were shown his common (base model) skins, but they all share same lore note, which refers to Kajir's stealth abilities:[3]
“I never seen anything, like literally haven't seen anything.” – Bystander
Trivia[]
In text files of leaked 2017 core build can be found other variants of hero's name: Bakari, Khamun, Khamir, Jhenner, Khemba.