Powered-up shots fire a spread of 5 arrows. (Outer arrows do less damage)
Bow Flex
Longshot
Piercing Arrows
Tangleroot Tips
Shots power up 33% faster.
Powered-up shots fly faster and have no damage falloff.
Powered-up shots pierce through enemies.
At close range (10m), powered-up shots inflict
SLOW
Reduces movement speed by 20%. MAJOR SLOW(30%) and MASSIVE SLOW(60%) are more powerful.slow(2s) and give extra
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus.
POISON SPORES
RMB / LT Default ability cooldown. ?s
Create a
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison cloud that lasts 6s. (-50% healing) Stand in the cloud to fire
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poisonous arrows.
Show/Hide upgrades
More Spores
Seeking Spores
Poison cloud lasts longer and covers a larger area. (8s)
Throw a poison cloud that explodes on impact and inflicts
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison. (-50% healing, 4s)
Virulence
Contagion
Hungry Spores
Acute Poison
On hit, deals 150
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage.
Poisoned enemies infect nearby foes with
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison. (+5s cooldown)
Poison cloud has homing.
Direct hits deal increased
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage(+50) and inflict
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.heavy poison. (-75% healing)
GREEN MAN
Q / LB Default ability cooldown. ?s
Create a decoy that runs and attacks. Gain
STEALTH
Makes hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed hero. Invisible heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberuses.stealth. (5s, can't
SPRINT
Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.sprint) Decoy is destroyed upon leaving stealth.
Show/Hide upgrades
Alternate Root
Companion's Boon
[Q/LB],[Q/LB]: Teleport to your decoy's position. Your decoy is destroyed.
Decoy now fights alongside you and deals increased
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage. (+130 damage) You no longer gain stealth.
Leaf No Trace
One With Nature
Spore Imitation
Spring to Life
[Q/LB],[Q/LB]: After teleporting, regain 15
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina and gain a
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.speed boost(30%, 3s)
[Q/LB],[Q/LB]: After teleporting, you are
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.healed for 250 HP.
Decoy will also fire homing
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison clouds at enemies. (+75 damage, inflicts poison) Increases lifespan of Decoy by 1s.
Decoy will create
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.healing springs at its feet. (+45 HP/s, 6s) Increases lifespan of Decoy by 1s.
HIDDEN SPRING
E / RB Default ability cooldown. ?s
Creates a pool that
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.heals self and allies. (6s)
Show/Hide upgrades
Well Wishes
Geyser
HOLD [E/RB]: On use, create a second spring at target location. Springs
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.heal for 50% more.
You and your allies in the Spring gain
JUMP HIGHER
Increases the height of all jumps when affected by the skill.super jump.
Recovery Time
Spring Cleaning
Burst Forth
Refreshment
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.Healing from the Spring lasts longer. (1s)
On start,
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).cleanses debuffs for you and your allies in the Spring.
On use,
PUSH
Knocks enemies back. This does not stop them from using skills.pushes enemies.
SLOW
Reduces movement speed by 20%. MAJOR SLOW(30%) and MASSIVE SLOW(60%) are more powerful.Slows enemies who enter the Spring.
On use, gain 25
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage and
IMMOBILIZE
Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.immobilizes all foes in the area. (2s/3s/4s)
Show/Hide upgrades
Easy Strider
Tactical Awareness
+10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.sprint speed and
SPRINT
Provides a significant boost to hero's movement speed. OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.sprinting drains
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina 25% slower.
+10% back
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage reduction. +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage from
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage. For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.behind.
Endurance
Hit and Run
Amity
Focused Might
+25% maximum
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina.
[F/LS+RT],[LMB/RT]: +10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.speed and +10
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor after using FOCUS. (Lasts until you die)
Gain
HEALTH REGENERATION
Provides HEALTH every second. The amount is determined by the skills applying it.65 HP/s after each assist or kill. (4s)
[F/LS+RT],[LMB/RT]: You gain +7% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage when you use FOCUS. (Maximum: +14%, lasts until you die)
Talents[]
Toxin
BATTLE
[RMB/LT]: POISON SPORES duration is longer. (+1s)
CLASH
On apply, nearby allies gain +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.damage for 5s. (Once per 5s, does not affect self)
Heart of Oak
BATTLE
[Q/LB]: GREEN MAN stealth and decoy duration is longer. (+1s)
CLASH
25%
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.damage resistance while your decoy is alive.
Spring Back
BATTLE
[E/RB]: HIDDEN SPRING
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.heals for more. (+35%)
CLASH
On start, if other allies are in your spring, -5s cooldown.
Strategy[]
Voden is best summarized by one word – ‘pressure’. Voden doesn't super excel at much, because even though he might be impressive on paper, he certainly has some drawbacks that make him hard to manage. What he can do best, however, is apply pressure. Quick movements into the backfield, constant harassment, and ganking straggling heroes is the name of the game, and Voden plays that game well! His bow attacks, combined with his
POISON
Reduces incoming HEALING by 50% and damages targets over time. HEAVY POISON reduces healing by 75%.poison
abilities, can make super quick work of most enemies.
Keep in mind though that his best upgrade, Geyser, that gives
JUMP HIGHER
Increases the height of all jumps when affected by the skill.super jump
, requires a ton of investment, and his other useful power – [F/LS+RT],[LMB/RT] NATURAL ROOTS, has much the same investment. Voden is very flexible though, so these investments might be worth it given the situation and state of the battlefield.
Tips and Tricks[]
Voden is useless without
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks. While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar). Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.stamina; accordingly, keep your eye on the stamina and make sure you have enough to get out of any situation quickly and with minimal damage.
[RMB/LT] POISON SPORES
Spread around your poison. Don't focus on just one target, as the poison does the same damage whether or not you're paying attention. Everyone getting a little hurt as opposed to one person getting really hurt is what you're aiming for.
As said, Poison Spores is excellent for teamfights: use it to boost the damage of your ranged heroes. Characters like HK-206 have excellent synergy with this skill.
[Q/LB] GREEN MAN
Use the decoy to waste hero attacks and force them into long cooldowns – this will enable a concerted effort team to wipe the floor with them, negating even the most efficient pushes.
Or – use the decoy to distract creatures, then tear them apart.
[E/RB] HIDDEN SPRING
Use Hidden Spring as a good support ability or evasive move. Be careful where you use it though. Use it too early and you may not have the heal or escape you need. Unlike Uncle Sven, your utility is not made up of two moves, so you have to be more tactful in your use of it.
Hidden Spring heals you and your allies, and should thus be placed where it's free from threat, but near enough to the fight to be beneficial to the team. Additionally, the Geyser upgrade provides a
JUMP HIGHER
Increases the height of all jumps when affected by the skill.super jump, allowing heroes to jump up to areas for sniping and distance shots.
Be careful when you want to use Voden's
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus, [F/LS+RT],[LMB/RT] NATURAL ROOTS: heroes with
DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.deflection or
REFLECTION
Reflects incoming projectiles directly back at their source.reflection abilities (like Mozu with her Arcane Vortex) can neutralize your special arrow, leaving you with wasted power or even get you (or your teammate) in your own trap.